using UnityEngine;
using QFramework;

namespace QFrameworkSurvivor
{
	public partial class PowerUpManager : ViewController
	{
        public static PowerUpManager Default;
        private void Awake()
        {
            Default = this;
        }
        void Start()
		{
			// Code Here
		}
        private void OnDestroy()
        {
            Default = null;
        }
    }
}
